/*****************************************************************************
 * This source file is part of SCREEN (SCalable REndering ENgine)            *
 *                                                                           *
 * Copyright (c) 2008-2009 Ratouit Thomas                                    *
 *                                                                           *
 * This program is free software; you can redistribute it and/or modify it   *
 * under the terms of the GNU Lesser General Public License as published by  *
 * the Free Software Foundation; either version 3 of the License, or (at     *
 * your option) any later version.                                           *
 *                                                                           *
 * This program is distributed in the hope that it will be useful, but       *
 * WITHOUT ANY WARRANTY; without even the implied warranty of                *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser   *
 * General Public License for more details.                                  *
 *                                                                           *
 * You should have received a copy of the GNU Lesser General Public License  *
 * along with this program; if not, write to the Free Software Foundation,   *
 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to   *
 * http://www.gnu.org/copyleft/lesser.txt.                                   *
 *****************************************************************************/

#include <Screen/Xml/Dom/Node.h>

namespace Screen{
	namespace Xml{
		namespace Dom{
	        Node::Node() {}
	        Node::~Node() {}
	
	        NodeList::NodeList() {}
	        NodeList::NodeList(const NodeList& other) {
	            nodes = other.nodes;
	        }
	        NodeList& NodeList::operator=(const NodeList& other) {
	            nodes = other.nodes;
	            return *this;
	        }
	        NodeList::~NodeList() {}
	        NodePtr NodeList::item(unsigned long index) {
	            if (index>=nodes.size())
	                return NULL;
	            return nodes[index];
	        }
	        unsigned long NodeList::getLength() {
	            return (unsigned long) nodes.size();
	        }
	        void NodeList::clear() {
	            nodes.clear();
	        }
	        void NodeList::add(const NodePtr node) {
	            nodes.push_back((NodePtr )node);
	        }
		}
	}
}
